Change Log

7 June 2016

6 June 2016

  • changed Force Field from a Will save to a Hardness rating

1 February 2016

  • added Hover feat (monster feat)

30 January 2016

  • Super Speed base power and Speed Multiplier enhancement swapped
  • Flight speeds harmonized with Super Speed

28 January 2016

11 January 2016

10 December 2015

20 June 2015

  • Telekinesis: denerfed
    • reduced price of Str and Dex to 1CP/+2 (i.e., doubled)
    • allowed extended range to increase Range Increment
    • added “Sense Substances” enhancement (also includes ferrous)
  • Super Vehicle: denerfed
    • Canopy: cost reduced to 1CP
    • Hardened: cost reduced to 1CP/+2
    • Submarine, Spaceship: costs entered!

19 June 2015

9 March 2015

  • Regeneration
    • language harmonized with RAW (but Fast Healing and Regeneration powers still separated into enhancements/limitations)
    • nerfed: price raised to 1CP/HP (from 2CP/3HPs); is now a power: 1pp/hp/round By CL

1 March 2015

  • Add Urban Arcana shield/armour descriptions to Armour.

27 July 2014

  • finished updating skill descriptions, partially done updating skills table and other skill rules (ongoing!)

20 July 2014

  • replaced the following skill texts with Pathfinder text: Bluff, Climb, Diplomacy, Disable Device, Disguise, Escape Artist, Handle Animal, Intimidate, Language (Linguistics), Observe (Perception), Perform, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, and Swim

8 July 2014

  • finished all the “more” tags; they’ll now be added to every new  post (phew!)

7 July 2014

  • added “more” tags up to “GMing”

6 July 2014

  • added “more” tags to all feats
  • added “more” tags to Powers page items (but not powers)

22 June 2014

  • change “Super Vehicle” (ad) to Vehicle
  • created draft of Super Vehicle (item power)
    • not yet in power list
  • added Size Categories to Combat page
    • removed size category table from Size Shift
    • and link to Size Categories to Size Shift

21 June 2014

20 June 2014

  • changed Telekinesis from purchase by weight to purchase by size category

29 May 2014

  • added the remaining skill descriptions
  • converted Warrior 5/10 blanks into 4/8/12

30 April 2014

14 April 2014

5 April 2014

  • Energy Attack: Aura, price reduced from 4PP/rank/round to 1PP/rank/round (misprint?)

4 April 2014

2 April 2014

  • changed Bafflegab (Thinker) from once per session to once per scene

20 March 2014

6 March 2014

  • added the last of the feat links

5 March 2014

2 – 4 March 2014

  • added full texts for feats, linked from feat table and feat group list to individual feat descriptions

13 February 2014:

  • changed the skin, pretty cool eh?

18 January 2013:

  • Super Vehicle: changed costing (CP Cost = PDC/5)
    • folded templates/mods/options into cost
    • removed template/mod/option enhancements (b/c they had become redundant)

8 January 2013:

26 December 2013:

1 December 2013:

  • Rage: Save is now by conditions, not damage
    • adjusted duration/save rules again: save every round in combat, no Will modifier

4 September 2013:

  • Power Armour: added light, medium, and heavy designation
  • Rage: adjusted wording to avoid loophole re: length of Rage
  • Super Vehicle (ad): added to the game

3 September 2013

  • realized it’s been way too long since I made any changes
  • Rage:
    • changed duration to Will save every round, modified by damage taken or dealt (whichever is higher)
    • added GM option to force Rage in stressful situations and add modifiers to Rage save for people “talking you down”
    • added text for when opponents have “fallen”
    • added “Immediate Rage” additional comp (no Wisdom modifier to rounds)
    • added “Stupid Rage”: Int drops to 4
    • adjusted “Exhausting Rage”: rounds of exhaustion equals rounds of Rage

Date Unknown

  • added Team CPs: earn CPs as a team, spend on specific things only

18 February 2013

  • removed feat “Invent Empowered Item”; don’t need it with Esoteric Item in the game

28 January 2013

24 December 2012

  • altered Power Armour: removed extra HPs, altered “Armoured” and “Hit Points”, reduced number of slots

14 Sep 2012

  • fixed typos in “Diplomacy”
  • moved “Emote Sincerity” from Diplomacy to Bluff
  • add Bluff links to skill table and skills page

2 Sep 2012

  • added links to from “Welcome” to “Building a Hero”

24 July 2012

  • Surface Adhesion: added weight allowances, changed “Hands Free”
  • Gadget: moved “Voice Activated” and “Thought Activated” to enhancements

1 July 2012

  • changed font and font colour: sans-serif/black

15 June 2012

  • finished adding sample characters
  • continued to fiddle with Fatigue (optional rule)
  • changed page structure: separated out into old “chapters”

1 June 2012

  • Experienced: added cap (“take only one rank at a time”)

31 May 2012

  • finished adding Power Suites
  • Damage Reduction: added Rare and Common substances
    • fine-tuned pricing
    • Vulnerability: changed name to Energy Weakness
  • Energy Resistance: altered pricing slightly (5 points of Resistance per rank)
  • Weapon Focus tree: removed class prerequisites
    • replaced with BA prerequisites (keyed to Good BA levels: +1, +4, +8, +12)

29 May 2012

  • fixed misprint in Lair (3 ranks is 6cp, not 8cp)

29 May 2012

26 May 2012

image_pdf