Warrior

You can alter this Warrior blank by switching the Weapon Focus feat to Metal Baton (for lethal damage) or Medium Pistol (for range). You can also equip them with heavier armour, or concentrate skill points up to a max of 8 ranks (e.g., into Drive, for example). If you alter its species, make sure to make the appropriate changes to its stats.

Level 4

ECL 2 (4 levels)
Hit Dice 4 d10 (34 HPs)
Mass. Damage 50hp
Initiative +4 (Dex +2, Improved Initiative +2)
Speed 30 feet
Defence 17 +2* (Dex +2, Class +4, Dodge +2*, Equip +1); Touch 16, Flat-Footed: 15
Knockback 21
Base Attack +4 (mêlée: +8, ranged +6)
Attacks
Unarmed Strike +10, 1d8+4 NL, 20/x2, mêlée (Brawl, Improved Brawl)
Metal Baton +8, 2d6 HP, 20/x2, mêlée
Medium Pistol +6, 1d6 +4 HP, 19-20/x2, 30 ft.
Ability Scores Str 18 +4, Dex 15 +2, Con 16 +3, Int 12 +1, Wis 10 -, Cha 10 –
Size/Reach Medium / 5 ft.
Allegiance any
Saves Fort +7, Ref +4, Will +3
Action Points 4
Reputation +2
Occupation Adventurer: Stealth/Jump +1, Bonus Feat (Proficiency: archaic)
Skills
Bluff +2 (rnk 0), Climb +11 (rnk 7), Diplomacy +2 (rnk 0), Drive +9 (rnk 7), Jump +11 (rnk 7), Tumble +9 (rnk 7), Treat Injury +7 (rnk 7)
Languages English and one more
Feats
Brawl (Improved), Dodge, Improved Initiative, Improved Grapple, Iron Will, Power Attack
Proficiencies Armour, Firearms, Weapons (mêlée, improvised, archaic: any one)
Power Die 4 d6 (12pp)
Special Abilities Natural Aptitude (Bluff, Diplomacy) Cross-Trained (Stealth, Tumble)
Wealth +6
Gear
Leather Jacket Equip +1 (+1), MD +8, Pen. -0, Spd 30, 4 lb., PDC 10
Medium Pistol 2d6/B, 30 ft., S, 10 mag, small, 3 lb., PDC 16, Lic +1
Metal Baton 1d6, 19-20/x2, Bludgeoning, Size: Med, 2 lb., PDC 8

 

Level 8

ECL 4 (8 levels)
Hit Dice 8 d10 (68 HPs)
Mass. Damage 50hp
Initiative +5 (Dex +3, Improved Initiative +2)
Speed 30 feet
Defence 19 +2* +2* (Dex +3, Class +3, Dodge +2*, Defensive Martial Arts +2*, Equip +3); Touch: 17, Flat-Footed: 17
Knockback 24
Base Attack +8 / +3 (mêlée: +12, ranged +9)
Attacks
Unarmed Strike +15/+10, 1d8+8 NL, 20/x2, mêlée (Brawl, Improved Brawl, Weapon Focus)
Metal Baton +12/+7, 2d6 HP, 20/x2, mêlée
Medium Pistol +9/+4, 1d6 +4 HP, 19-20/x2, 30 ft.
Ability Scores Str 18 +4, Dex 16 +3, Con 16 +3, Int 12 +1, Wis 10 -, Cha 10 –
Size/Reach Medium / 5 ft.
Allegiance any
Saves Fort +10, Ref +8, Will +6
Action Points 10
Reputation +4
Occupation Adventurer: Stealth/Jump +1, Bonus Feat: Proficiency (archaic)
Skills
Bluff +4 (rnk 0), Climb +15 (rnk 11), Diplomacy +4 (rnk 0), Drive +14 (rnk 11), Jump +15 (rnk 11), Tumble +13 (rnk 11), Treat Injury +11 (rnk 11)
Languages English and one more
Feats
Action Hero, Brawl (Improved), Defensive Martial Arts, Dodge, Improved Initiative, Improved Grapple, Iron Will (Awesome Will), Team Player (Improved), Weapon Focus: unarmed strikes (Improved)
Proficiencies Armour, Firearms, Weapons (mêlée, improvised, archaic: any)
Power Die 8 d6 (28pp)
Special Abilities Natural Aptitude (+4 Bluff/Diplomacy), Cross-Trained (Stealth, Tumble, Disable Device, Knowledge [pop culture])
Wealth +12
Gear
Leather Jacket Equip +1 (+1), MD +8, Pen. -0, Spd 30, 4 lb., PDC 10
Medium Inserts Equip +2 (+1), MD +6, Pen -2, 5 lb., PDC 13
Medium Pistol 2d6/B, 30 ft., S, 10 mag, small, 3 lb., PDC 16, Lic +1
Metal Baton 1d6, 19-20/x2, Bludgeoning, Size: Med, 2 lb., PDC 8

 

Level 12

ECL 6 (12 levels)
Hit Dice 12 d10 (102 HPs)
Mass. Damage 50hp
Initiative +5 (Dex +3, Improved Initiative +2)
Speed 30 feet
Defence 26 +2* +2* (Dex +3, Class +8, Dodge +2,* Combat Martial Arts +2, Equip +3, Weapon Parry +2*); Touch: 17, Flat-Footed: 17
Knockback 26
Base Attack +12 / +7 (mêlée: +16, ranged +15)
Attacks
Unarmed Strike +20/+15, 1d8+10 NL, 20/x2, mêlée (Brawl, Improved Brawl, Weapon Focus, Awesome Focus)
Metal Baton +16/+11, 1d6+4 HP, 20/x2, mêlée
Medium Pistol +15/+11, 2d6 HP, 19-20/x2, 30 ft.
Ability Scores Str 19 +4, Dex 16 +3, Con 16 +3, Int 12 +1, Wis 10 -, Cha 10 –
Size/Reach Medium / 5 ft.
Allegiance any
Saves Fort +12, Ref +10, Will +7
Action Points 12
Reputation +6
Occupation Adventurer: Stealth/Jump +1, Bonus Feat: Proficiency (archaic)
Skills +20
Bluff +6 (rnk 0), Climb +19 (rnk 15), Diplomacy +6 (rnk 0), Drive +18 (rnk 15), Jump +19 (rnk 15), Tumble +18 (rnk 15), Treat Injury +15 (rnk 15)
Languages English and one more
Feats
Action Hero, Brawl (Improved), Cleave, Combat Reflexes, Defensive Martial Arts, Dodge (Mobility), Improved Disarm, Improved Grapple, Improved Initiative, Improved Trip, Iron Will (Awesome Will), Team Player (Improved), Weapon Focus: unarmed strikes (Improved, Awesome), Weapon Parry: unarmed strike
Proficiencies Armour, Firearms, Weapons (mêlée, improvised, archaic: any),
Power Die 12 d6 (42pp)
Special Abilities Natural Aptitude (+6 Bluff/Diplomacy), Cross-Trained (Stealth, Tumble, Disable Device, Knowledge [pop culture])
Wealth +12
Gear
Leather Jacket Equip +1 (+1), MD +8, Pen. -0, Spd 30, 4 lb., PDC 10
Medium Inserts Equip +2 (+1), MD +6, Pen -2, 5 lb., PDC 13
Medium Pistol 2d6/B, 30 ft., S, 10 mag, small, 3 lb., PDC 16, Lic +1
Metal Baton 1d6, 19-20/x2, Bludgeoning, Size: Med, 2 lb., PDC 8

 

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