Variable Negative Hit Points

Instead of the standard 10 negative HPs, you can rule that your negative HPs equal your Constitution score. In this system, you don’t die until you reach a number of negative HPs equal to your Constitution. You can now potentially lie on the ground “dying” for a lot longer, which means your team mates don’t have to run and save you right away.

This rule changes Phoenix a lot considering that it’s possible to pump your Constitution up into the 20s or 30s using Ability Boost and Ability Enhancement. It creates a situation in which those who have high Constitution scores and  take the Dieheard feat are nigh unkillable. The corollary is that high Constitution scores become far more valuable.

Posted in Combat, Optional Rules Tagged with: , , , ,