Blog Archives

Object HPs and Hardness

Hardness: Each object has Hardness, a number that represents how well it resists damage. Whenever an object takes damage, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object’s hit points (see

Posted in Gear Tagged with: , ,

Powerless and Ordinary

In Phoenix, there are two kinds of NPCs that don’t follow the standard rules: the Powerless and the Ordinary. Powerless NPCs are exactly what their names imply: Phoenix characters who have no powers. Ordinary NPCs are on step lower: they

Posted in GMing, NPCs Tagged with: , , , , , ,

Constitution Damage

Posted in Combat, Optional Rules Tagged with: , , , , , , , , ,

Variable Negative Hit Points

Posted in Combat, Optional Rules Tagged with: , , , ,

Life Leech [power]

Cost: 3CP per rank (1d6 of Leeching) Activate: 2PPs per d6 (By CL); use-activated (touch attack) Range: touch Save: Fortitude (negates), Constitution-based

Posted in Powers Tagged with: , ,
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