Table of Contents

Basic Rules

 

Genre Guidelines

 

Ads and Comps

 

Classes

  • Adventurer: restless thrill-seekers who live on luck
  • Champion: charismatic heroes with a cause
  • Martial Artist: masters of exotic fighting systems
  • Mastermind: forceful tacticians and leaders
  • Sidekick: highly-trained team players
  • Sleuth: addicted to mysteries and not afraid to swing their fists
  • Sneak: the ever-lovin’ masters of being sneaky
  • Socialite: rich and motivated
  • Soldier: military-trained professionals who get the job done
  • Thinker: cerebral heroes who think before they act
  • Warrior: masters of the sweet science of kicking ass

Optional Classes

Variations

 

Skills

Optional Skill Rules

 

Feats

 

Powers

Mysticism

Psionics

Supertech

 

Gear

 

Combat

Movement

Optional Rules

 

GMing

Templates

Power Suites

Sample Characters

 

Appendices

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