Super Vehicle [item]

Cost: 4CP
Activation: none; use-activated

A Super Vehicle is medium-sized conveyance onto which you can load Gadgets. The base power grants a single, uncovered pilot pod that travels along the ground on two, three, or four wheels. You can add enhancements to this basic pod, of course, as well as powers in the form of Gadgets. To control the vehicle and/or activate the Gadgets, you must be in the pilot pod. Bear in mind that a Super Vehicle can look like anything you want. The most mundane version of the base power would be a scooter, for example, but it could be anything.

Pilot Pod Stats

  • Size: medium
  • Passenger: 1
  • Cargo: none
  • Manoeuvre: -2
  • Speed: 16 (land-based, wheels)
  • Defence: 10*
  • Hard: 2
  • HPs: 20
  • Gadget Slots: 6
    • steering mechanism (wheel, stick, reigns, etc.)
    • tire(s)
    • headlight(s)
    • accessory (fuzzy dice, MP3 player, etc.)
    • windshield and windows
    • engine

*This number refers to attacking the Super Vehicle itself, not the pilot/passengers. The vehicle grants cover to its pilot and passengers.

Enhancements

Enhancement: Armoured
Cost: 1CP per rank (Defence +1)

For every rank in this enhancement, your Super Vehicle gains Defence +1. You can take this enhancement up to 10 times. This is physical armouring of whatever nature you’d care to describe: vibranium plating, space-age plastics, ancient ceramics, what have you.

 

Enhancement: Cargo
Cost: 2CP per rank

For every rank in this power, you have a storage space that can take up to a small-sized object or creature and 60lb. of weight. You can take one rank in this enhancement if you have only the base power (a single pilot pod), and an additional rank for every two Passenger enhancements.

You can also combine two small-sized cargo spaces into a medium-sized space, two mediums into a large, etc. So, for four ranks, you could have four small-sized cargo spaces, two smalls and a medium, one large space, etc.

 

Enhancement: Canopy
Cost: 1CP

Your Super Vehicle now has a roof, dome, or other kind of covering over all pilot and passenger positions. It has Hardness 0, and 10HPs (i.e., if you do 10HPs of damage, you’ve made a hole).

 

Enhancement: Copilot Pod
Prerequisite: Passenger (1 rank)
Cost: 4CP per rank

For every rank, you have another seat from which someone can drive/pilot your Super Vehicle and activate/control your Gadgets. Every Copilot Pod is medium-sized, so it increases the size of the whole Super Vehicle accordingly, and thus reduces its Defence score.

 

Enhancement: Gadget
Cost: as Gadget

With this enhancement, you can load a gadget into one of your slots. As noted above, only a Pilot Pod can activate or use your Gadgets.

 

Enhancement: Hardened
Cost: 1CP per rank (Hard +2)

For every rank in this power, your Super Vehicle gains hardness +2.

 

Enhancement: Hit Points
Cost: 1CP per rank (HPs +5)

For every rank in this power, your Super Vehicle gains HPs +5.

 

Enhancement: Hover
Cost: 3CP

Instead of wheels, your pod is now a hover vehicle, which means it doesn’t touch the ground and can travel over rough terrain without slowing down. It can also travel over water at half speed. You do not lose your “wheels” Gadget slot; it’s just replaced by a “hover” slot.

NB: A Super Vehicle cannot take Hover if it is a Boat, Airplane, Submarine, or Space Ship.

 

Enhancement: Manoeuvrability
Cost: 2CP per rank (manoeuvrability +1)

For every rank, your Super Vehicle gains manoeuvrability +1. You can take this enhancement up to five times.

 

Enhancement: Passenger Pod
Cost: 2CP per rank

For each rank, you get one passenger seat with seat belt. The size of the vehicle increases accordingly: every 2 ranks in this enhancement constitutes a medium-sized object, so it increases the total size of the Super Vehicle accordingly, and thus reduces its Defence score. For every four seats, including driver/pilot position(s), you gain an extra power slot.

 

Enhancement: Speed
Cost: 2CP per rank (speed +2)

For every rank, your Super Vehicle gains speed +2. You can take this enhancement up to five times.

 

Enhancement: Submarine
Cost: 4CP

Your Super Vehicle is now a submarine. It has an engine and is fully enclosed. It travels under water or at the surface at its pre-existing speed. All other stats and features remain the same.

 

Enhancement: Space Ship
Cost: 2CP

Your Super Vehicle is now a space ship. It has an engine and is fully enclosed. It travels through space at ten times its previous flight speed, but through atmosphere at its previous flight speed. All other stats and features remain the same.

 

Enhancement: Superboat
Cost: 2CP

Your Super Vehicle is now a boat. It has an engine and/or sails and a keel. It is now medium-sized. It travels in water at its pre-existing speed. All other stats and features remain the same.

 

Enhancement: Superplane
Cost: 4CP

Your Super Vehicle is now an airplane, complete with wings and either a jet engine or a propeller. It is now large-sized. It flies through the air at its pre-existing speed and has “average” flight skill. All other stats and features remain the same.

NB: If you want to fly without the mechanics of an actual airplane, remember that you can take Flight as a Gadget.

 

Enhancement: Flight Skill
Prerequisite: Airplane
Cost: 4CP per rank

Your Superplane’s flight skill increases by one step, from Average to Good. You can take the enhancement a second time to move it from Good to Perfect.

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