(created by Orion Ussner Kidder, with special thanks to Scott Sharplin)
Full Name: Haroldine Kowarthy
Appearance: Sponge wears a yellow leather jacket over black and yellow tights. When she is flush with other people’s power, her skin is a ruddy pink, but when we is low on power, she takes on a sickly, sallow tone. She also loses her hair when she has no Leeched power, so it rarely gets longer than an inch or so, and she is often completely bald.
Personality/History: Haroldine grew up in the Mid-West a very happy and well-adjusted child, but at age 13, she came down with a still unidentified infection that sapped her energy to the point where just walking for more than a few minutes exhausted her. An as-yet misunderstood combination of this infection, her own unique body chemistry, and a collection of experimental drugs granted her the ability to Leech the vital energies of super-powered humans. Unfortunately, paying for her medical treatment bankrupted her parents, and so she turned to a life of crime. Starting out very young, 14 years old, and never particularly interested in the spotlight, she became a professional sidekick, teaming up with an older and flashier villain so that she could stay hidden in his, her, or its shadow. Now in her mid-20s, Sponge is a career criminal. She long since saw to her parents financial comfort, which they accepted only reluctantly although they do stay in touch with her, and she makes just enough money in theft or mercenary pay to support herself.
Location: the American Mid-West, USA.
Power Theme: Sponge’s powers are all based on sapping the vital energies of super-powered people. She can actively Leech other people’s power points with a touch, but she can also attempt to convert energy-based attacks into PPs or just Reflect them back at her attacker(s). She does not have a great deal of fine control over her powers, though; just brushing up against her can accidentally set them off.
Combat/Tactics: She prefers to stay hidden for as long as possible, using Stealth, but once she’s cornered, she will first attempt to actively Leech her opponent’s PPs in order to render them powerless, and she will, of course, attempt to Leech and/or Reflect any attacks that are thrown at her. Her primary goal is rarely to beat an opponent, though. Given the choice, she would rather escape than fight.
|ECL||6 (6 levels + 60 CP)|
|Hit Dice||6d8 (27 + Con mod)|
|Defence||21 (Class +5, Dex +4, Leather Armour +2)|
|plus Armour of Obscurity|
|Touch: 19, Flat-Footed: 16|
|Base Attack||+4; Mêlée: +4, Ranged: +8|
|Unarmed Strike||+9 (1d6NL 20/x2)|
|Power Leech||Offensive touch +9 (4d6 PPs)|
|Ability Scores||Str 10, Dex 18 +4, Con 16 +3, Int 10, Wis 10, Cha 14 +2|
|Size/Reach||Medium / 5 ft.|
|Saves||Fort +2 +3, Ref +5 +4, Will +3|
|Bluff +11 (rnk 9), Climb +5 (rnk 5), Diplomacy +4 (rnk 0), Disable Device +5 (rnk 5), Gamble +2 (rnk 0), Intimidate +4 (rnk 0), Jump +7 (rnk 5), Kn: Popular Culture +4 (rnk 4), Repair +0 (locks +2) (rnk 0), Ride +6 (rnk 0), Search +5 (rnk 5), Sleight of Hand +8 (rnk 2), Stealth +9 (rnk 5), Survival +0 (tracking +2) (rnk 0), Tumble +11 (rnk 5)|
|Feats||Armour Focus (Specialisation), Brawl, Dodge (Mobility, Spring Attack), Weapon Finesse|
|Proficiencies||Armour, Firearms, Weapons (mêlée, ranged)|
|Power Die||6d8 (52 PPs)|
|Resist Powers||PR 33 Increased PD rnk 10, Reflect Power 30cp|
|Power Leech||Offensive rnk 4, Defensive rnk 6 Non-Lethal Defensive Leech rnk 6 42cp|
|Special Abilities||Restore Confidence, Cooperative Attack (Improved Cooperative Attack), Improved Flanking I, Heroic Intervention, Sneak Attack (+1d6), Armour of Obscurity, Evasion, Bonus Feat|
|Comps||Touch-Activated Power rnk 4 +8cp|