These lists are a combination of the Psion/Wilder and Psionic Warrior lists. For any psi-power outside of these lists, please first seek your GM’s permission, however, if for no other reason than that you don’t want to unveil something in a game that she’s never heard of.
Astral Traveller:Enable yourself or another to join an astral caravan-enabled trip.
Attraction:Subject has an attraction you specify.
Biofeedback:Gain DR 2/–.
Bite of the Wolf:Gain bite attack for 1d8 damage.
Bolt:You create a few enhanced short-lived bolts, arrows, or bullets.
Burst:Gain +10ft. to speed this round.
Call to Mind:Gain additional Knowledge check with +4 competence bonus.
Call Weaponry:Create temporary weapon.
Catfall:Instantly save yourself from a fall.
Chameleon:Gain +10 enhancement bonus on Stealth checks.
Claws of the Beast:Your hands become deadly claws.
Compression:You grow smaller.
Conceal Thoughts:You conceal your motives.
Control Flames:Take control of nearby open flame.
Control Light: Adjust ambient light levels.
Create Sound:Create the sound you desire.
Crystal Shard:Ranged touch attack for 1d6 points of piercing damage.
Daze, Psionic:Humanoid creature of 4 HD or less loses next action.
Deceleration:Target’s speed is halved.
Déjà Vu:Your target repeats his last action.
Demoralize:Enemies become shaken.
Detect Psionics:You detect the presence of psionics.
Disable:Subjects incorrectly believe they are disabled.
Dissipating Touch:Touch deals 1d6 damage.
Distract:Target gets –4 bonus on Observe, Search, and Sense Motive checks.
Ecto Protection:An astral construct gains bonus against dismiss ectoplasm.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Empathy:You know the subject’s surface emotions.
Empty Mind:Gain +2 on Will saves until your next action.
Energy Ray:Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Entangling Ectoplasm:You entangle a foe in sticky goo.
Expansion:Become one size category larger.
Far Hand:Move small objects at a limited distance.
Float:Buoy yourself in water or other liquid.
Force Screen:Invisible disc provides +4 shield bonus to Defence.
Grease, Psionic:Makes 10-ft. square or one object slippery.
Grip of Iron:Your iron grip gives +4 bonus on grapple checks.
Hammer:mêlée touch attack deals 1d8/round.
Inertial Armour:Tangible field of force provides you with +4 armour bonus to Defence.
Know Direction and Location:You discover where you are and what direction you face.
Matter Agitation:You heat a creature or object.
Metaphysical Claw:Your natural weapon gains +1 bonus.
Metaphysical Weapon:Weapon gains +1 bonus.
Mind Thrust:Deal 1d10 damage.
Missive:Send a one-way telepathic message to subject.
My Light:Your eyes emit 20-ft. cone of light.
Precognition, Defensive:Gain +1 insight bonus to Defence and saving throws.
Precognition, Offensive:Gain +1 insight bonus on your attack rolls.
Prescience, Offensive:Gain +2 insight bonus on your damage rolls.
Prevenom Armour: Your weapon is mildly venomous.
Prevenom:Your claws gain a poison coating.
Sense Link:You sense what the subject senses (single sense).
Skate:Subject slides skilfully along the ground.
Stomp:Subjects fall prone and take 1d4 nonlethal damage.
Synesthete:You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter the subject’s mood.
Thicken Skin:Gain +1 enhancement bonus to your Defence for 10 min./level.
Vigour:Gain 5 temporary hit points.
Animal Affinity:Gain +4 enhancement to one ability.
Body Adjustment:Heal 1d12 damage.
Body Equilibrium:You can walk on non-solid surfaces.
Body Purification:Restore 2 points of ability damage.
Cloud Mind:You erase knowledge of your presence from target’s mind.
Concealing Amorpha:Quasi-real membrane grants you concealment.
Concussion Blast:Deal 1d6 force damage to target.
Control Sound:Create very specific sounds.
Darkvision, Psionic:See 60 ft. in total darkness.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Dimension Swap:You and an ally switch positions.
Dissolving Touch: Your touch deals 4d6 acid damage.
Dissolving Weapon:Your weapon deals 4d6 acid damage.
Ego Whip: Deal 1d4 Cha damage and daze for 1 round.
Empathic Transfer:Transfer another’s wounds to yourself.
Energy Adaptation, Specified:Gain resistance 10 against one energy type.
Energy Push:Deal 2d6 damage and knock subject back.
Energy Stun:Deal 1d6 damage and stun target if it fails both saves.
Feat Leech:Borrow another’s psionic or metapsionic feats.
Hustle: Instantly gain a move action.
Id Insinuation:Swift tendrils of thought disrupt and confuse your target.
Identify, Psionic:Learn the properties of a psionic item.
Inflict Pain:Telepathic stab gives your foe –4 on attack rolls, or –2 if he makes the save.
Knock, Psionic:Opens locked or psionically sealed door.
Levitate, Psionic:You move up and down, forward and back via mental support.
Mental Disruption: Daze creatures within 10 feet for 1 round.
Missive, Mass:You send a one-way telepathic message to an area.
Painful Strike:Your natural weapons deal an extra 1d6 NL.
Prowess:Instantly gain another attack of opportunity.
Psionic Lion’s Charge: You can make full attack in same round you charge.
Psionic Lock:Secure a door, chest, or portal.
Psionic Scent:Gain the scent ability.
Recall Agony:Foe takes 2d6 damage.
Sense Link, Forced:Sense what subject senses.
Share Pain: Willing subject takes some of your damage.
Strength of My Enemy:Siphon away your enemy’s strength and grow stronger.
Sustenance:Go without food and water for one day.
Swarm of Crystals:Crystal shards are sprayed forth doing 3d4 slashing damage.
Thought Shield:Gain PsR 13 against mind-affecting powers.
Tongues, Psionic:You can communicate with intelligent creatures.
Wall Walker:Grants ability to walk on walls and ceilings.
Claws of the Vampire:Heal half of your claw’s base damage.
Concealing Amorpha, Greater:Quasi-real membrane grants you total concealment.
Danger Sense: Gain +4 bonus against traps.
Dimension Slide: Teleports you very short distance.
Dismiss Ectoplasm:Dissipates ectoplasmic targets and effects.
Dispel Psionics:Cancels psionic powers and effects.
Duodimensional Claw:Increases your natural weapon’s threat range.
Ectoplasmic Form:You gain benefits of being insubstantial and can fly slowly.
Empathic Feedback: When you are hit in mêlée, your attacker takes damage.
Empathic Transfer, Hostile:Your touch transfers your hurt to another.
Energy Bolt: Deal 5d6 energy damage in 120-ft. line.
Energy Burst:Deal 5d6 energy damage in 40-ft. burst.
Energy Retort:Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
Energy Wall:Create wall of your chosen energy type.
Eradicate Invisibility: Negate invisibility in 50-ft. burst.
Escape Detection:You become difficult to detect with clairsentience powers.
Evade Burst:You take no damage from a burst on a successful Reflex save.
Exhalation of the Black Dragon:Your acid breath deals 3d6 damage to a close target.
Graft Weapon:Your hand is replaced seamlessly by your weapon.
Keen Edge, Psionic:Doubles normal weapon’s threat range.
Mental Barrier:Gain +4 deflection bonus to Defence until your next action.
Mind Trap: Drain 1d6 power points from anyone who attacks you with a telepathy power.
Psionic Blast:Stun creatures in 30-ft. cone for 1 round.
Share Pain, Forced: Unwilling subject takes some of your damage.
Solicit Psicrystal:Your psi-crystal takes over your concentration power.
Telekinetic Force: Move an object with the sustained force of your mind.
Telekinetic Thrust:Hurl objects with the force of your mind.
Time Hop:Subject hops forward in time 1 round/level.
Touchsight: Your telekinetic field tells you where everything is.
Ubiquitous Vision:You have all-around vision.
Vampiric Blade: You heal half of your base weapon damage.
Aura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis.
Claw of Energy: Your claws deal additional energy damage.
Correspond:Hold mental conversation with another creature at any distance.
Death Urge:Implant a self-destructive compulsion.
Detect Remote Viewing:You know when others spy on you remotely.
Dimension Door, Psionic:Teleports you short distance.
Divination, Psionic: Provides useful advice for specific proposed action.
Energy Adaptation:Your body converts energy to harmless light.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
Immovability: You are almost impossible to move and gain DR 15/–.
Inertial Barrier:Gain DR 5/–.
Intellect Fortress: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
Mindwipe:Subject’s recent experiences wiped away, bestowing negative levels.
Personality Parasite:Subject’s mind calves self-antagonistic splinter personality for 1 round/level.
Power Leech:Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
Psychic Reformation: Subject can choose skills, feats, and powers anew for previous levels.
Psychic Vampire.Touch attack drains 2 power points/level from foe.
Steadfast Perception:Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
Telekinetic Manoeuvre: Telekinetically bull rush, disarm, grapple, or trip your target.
Trace Teleport: Learn destination of subject’s teleport.
Truevenom Weapon:Your weapon is horribly poisonous.
Truevenom: Your natural weapons are covered in horrible poison.
Wall of Ectoplasm:You create a protective barrier.
Weapon of Energy:Weapon deals additional energy damage.
Adapt Body: Your body automatically adapts to hostile environments.
Catapsi:Psychic static inhibits power manifestation.
Ectoplasmic Shambler:Foglike predator deals 1 point of damage/two levels each round to an area.
Incarnate:Make some powers permanent.
Leech Field: Leech power points each time you make a saving throw.
Major Creation, Psionic:As psionic minor creation, plus stone and metal.
Metaconcert: Mental concert of two or more increases the total power of the participants.
Oak Body:Your body becomes as hard as oak.
Plane Shift, Psionic:Travel to other planes.
Power Resistance:Grant PR equal to 12 + level.
Psychic Crush:Brutally crush subject’s mental essence, reducing subject to –1 hit points.
Psychofeedback:Boost Str, Dex, or Con at the expense of one or more other scores.
Shatter Mind Blank:Cancels target’s mind blank effect.
Tower of Iron Will:Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
True Seeing, Psionic:See all things as they really are.
Aura Alteration:Repairs psyche or makes subject seem to be something it is not.
Breath of the Black Dragon:Breathe acid for 11d6 damage.
Cloud Mind, Mass: Erase knowledge of your presence from the minds of one creature/level.
Co-opt Concentration:Take control of foe’s concentration power.
Contingency, Psionic:Sets trigger condition for another power.
Disintegrate, Psionic: Turn one creature or object to dust.
Dispelling Buffer: You are buffered from one dispel psionics effect.
Form of Doom: You transform into a frightening tentacled beast.
Fuse Flesh:Fuse subject’s flesh, creating a helpless mass.
Mind Blank, Personal: You are immune to scrying and mental effects.
Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances.
Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance.
Retrieve: Teleport to your hand an item you can see.
Suspend Life:Put yourself in a state akin to suspended animation.
Temporal Acceleration: Your time frame accelerates for 1 round.
Decerebrate: Remove portion of subject’s brain stem.
Divert Teleport: Choose destination for another’s teleport.
Energy Conversion:Offensively channel energy you’ve absorbed.
Energy Wave:Deal 13d4 damage of your chosen energy type in 120-ft. cone.
Evade Burst:You take no damage from a burst on a successful Reflex save.
Insanity:Subject is permanently confused.
Moment of Prescience, Psionic:You gain insight bonus on single attack roll, check, or save.
Oak Body:Your body becomes as hard as oak.
Phase Door, Psionic:Invisible passage through wood or stone.
Sequester, Psionic:Subject invisible to sight and remote viewing; renders subject comatose.
Ultrablast:Deal 13d6 damage in 15-ft. radius.
Bend Reality:Alters reality within power limits.
Iron Body, Psionic:Your body becomes living iron.
Matter Manipulation:Increase or decrease an object’s base hardness by 5.
Mind Blank, Psionic:Subject immune to mental/emotional effects, scrying, and remote viewing.
Recall Death:Subject dies or takes 5d6 damage.
Shadow Body:You become a living shadow (not the creature).
Teleport, Psionic Greater:As psionic teleport, but no range limit and no off-target arrival.
True Metabolism: You regenerate 10 hit points/round.
Affinity Field: Effects that affect you also affect others.
Apopsi: You delete target’s psionic powers.
Assimilate: Incorporate creature into your own body.
Etherealness, Psionic:Become ethereal for 1 min./level.
Microcosm: Creature or creature lives forever more in world of his own imagination.
Reality Revision: As bend reality, but fewer limits.
Timeless Body: Ignore all harmful, and helpful, effects for 1 round.