This optional system removes Ranks. Instead, you either are or are not Practiced with a particular skill.
When you’re not practiced, you roll using the following formula:
d20 + ½ Character Level + Ability Mod. + Misc.
“Misc.” includes all other bonuses you might have to a given skill, including but not limited to competence, enhancements, circumstances, equipment, and the like.
When you are practiced, your formula is:
d20 + Character Level + Ability Mod. + Misc.
Your class and Intelligence score determine how many practiced skills you get at character creation (see table, below). You get a base number of practiced skills plus or minus your Intelligence modifier. At every subsequent level, you get 1 practiced skill for every 4 you received at character creation (i.e., divide by 4 and round down). Regardless of the math, you always get at least 1 practiced skill at character creation and at least 1 every time you level up. When you select practiced skills, you can choose only from your Class skills.
|Class||First Level||Per Level|
Feats and Advantages
Remove the Skill Points advantage and the Skill Aptitude feat, and add the following Advantages:
Advantage: Class Skill
You can change one cross-class skill into a class skill. You can take this ad multiple times. It applies to a new skill each time.
Advantage: Practiced Skill
Cost : 2cp
You can upgrade one skill to a Practiced skill. You can take this ad multiple times. It applies to a new skill each time.
Advantage: Expert Skill
One of your Practiced skills receives a Competence bonus +5. You can take this enhancement multiple times. It applies to a new skill each time or to one skill multiple times.