Practiced Skills

This optional system removes Ranks. Instead, you either are or are not Practiced with a particular skill.

When you’re not practiced, you roll using the following formula:

d20 + ½ Character Level + Ability Mod. + Misc.

“Misc.” includes all other bonuses you might have to a given skill, including but not limited to competence, enhancements, circumstances, equipment, and the like.

When you are practiced, your formula is:

d20 + Character Level + Ability Mod. + Misc.

Your class and Intelligence score determine how many practiced skills you get at character creation (see table, below). You get a base number of practiced skills plus or minus your Intelligence modifier. At every subsequent level, you get 1 practiced skill for every 4 you received at character creation (i.e., divide by 4 and round down). Regardless of the math, you always get at least 1 practiced skill at character creation and at least 1 every time you level up. When you select practiced skills, you can choose only from your Class skills.

Practiced Skills

Class First Level Per Level
Adventurer 6 2
Champion 4 1
Martial Artist 6 2
Mastermind 6 2
Sidekick 4 1
Sleuth 8 3
Sneak 10 4
Socialite 6 2
Soldier 6 2
Thinker 10 4
Warrior 4 1

 

Feats and Advantages

Remove the Skill Points advantage and the Skill Aptitude feat, and add the following Advantages:

 

Advantage: Class Skill

Cost: 2cp

You can change one cross-class skill into a class skill. You can take this ad multiple times. It applies to a new skill each time.

 

Advantage: Practiced Skill

Cost : 2cp

You can upgrade one skill to a Practiced skill. You can take this ad multiple times. It applies to a new skill each time.

 

Advantage: Expert Skill

Cost: 3cp

One of your Practiced skills receives a Competence bonus +5. You can take this enhancement multiple times. It applies to a new skill each time or to one skill multiple times.

 

image_pdf
Posted in Skill Options, Skills Tagged with: , , , ,