This table lists the basic features of all powers and links to the individual power descriptions. For a fuller explanation of what all these numbers refer to, see Power Descriptors.
The CP Costs in the table below are either listed as per rank (e.g., “5CP/R”) or as the base cost of the power before enhancements or upgrades.
The Activate column lists a PP cost, which is per rank by default, and an activation time, which is a set action type (i.e., full-round, standard, move, swift, free). “Free” or “trait” indicates a power with no PP cost. “By CL” means that the power’s cost is based partially on your Character Levels.
The Sustain column lists additional information about sustaining the power, if applicable. The format is similar. It indicates how long the power lasts for every fresh activation (i.e., a unit of time), and it lists the action type needed to re-activate the power. The PP cost of sustaining an action is always the same as the cost to activate. Sustain times with a slash mark indicate a power that has a different sustain cost in combat than out of combat (e.g., “round/minute” indicates a cost per round in combat, and a cost per minute out of combat). Traits have no activation or sustain costs.
The Standard Save DCs for powers are 10 + half your level + ability modifier.
Powers marked with a T are traits, M denotes metapowers, and I marks items.
Power |
CP Cost | Activate | Sustain | Description |
Ability Boost | varies | by mode | per round/minute | temporary increases to your ability scores |
Ability Enhancement | 2cp/rank | n/a | free; free | permanent +1 to one ability score |
Alter Appearance | 5cp base | 1PP; full-round | per hour; swift | +10 bonus to Disguise checks |
Amazing AccuracyT | 2cp/rank | trait | trait | permanent +1 bonus to ranged attack |
Amazing Combat SkillT | 5cp/rank | trait | trait | permanent +1 bonus to your Base Attack |
Amazing Defence | 1cp/rank | 1PP; use-activated | per round; free | permanent +1 enhancement bonus to Defence |
Amazing DeflectionT | 2cp/rank | trait | trait | permanent +1 deflection bonus |
Amazing DiplomacyT | 1cp/rank | trait | trait | permanent +2 bonus to Diplomacy |
Amazing DodgeT | 2cp/rank | trait | trait | permanent +1 dodge bonus |
Amazing FightingT | 2cp/rank | trait | trait | permanent +1 mêlée attack bonus |
Amazing InitiativeT | 1cp/rank | trait | trait | permanent +1 to Initiative |
Amazing LeapT | 1cp base | trait | trait | permanent +10 to Jump |
Amazing ScrutinyT | 1cp/rank | trait | trait | permanent +2 to Sense Motive |
Amazing SwimmingT | 2cp/rank | trait | trait | Swim speed 5 ft., permanent +1 to Swim |
AmphibiousT | 3cp base | trait | trait | breath under water |
Animal AffinityT | 3cp base | trait | trait | normal animals do not attack you |
Animal Form | 6cp base | 1PP; full-round | per round/hour | turn into a beast of nature |
AppendagesT | 3cp base | trait | trait | extra limbs, like arms, tails, or even prehensile hair |
CatfallT | 2cp/rank | trait | trait | ignore 50 feet of falling damage |
Cause Blindness | 8cp base | 1PP; use-activated | n/a | an attack that can cause blindness |
Cause Confusion | 10cp base | 2PP; use-activated | n/a | an attack that can cause confusion |
Cause Deafness | 6cp base | 1PP; use-activated | n/a | an attack that can cause deafness |
Cause Earthquake | 12cp base | 2PP; full-round | full-round | the earth trembles at your will |
Cause Fear | 6cp base | 1PP; use-activated | n/a | an attack that can cause fear |
Cause Pain | 6cp base | 1PP; use-activated | n/a | an attack that can cause pain |
Cause Pleasure | 6cp base | 1PP; use-activated | n/a | an attack that can cause pleasure |
Cause Unconsciousness | 12cp base | 2PP; use-activated | n/a | an attack that can cause sleep |
Charismatic Aura | 5cp base | 1pp; varies | per round; free | charm, intimidate, or frighten by your presence |
Damage Reduction | 2cp/rank | n/a | n/a | you have a permanent, inherent DR score |
Danger SenseT | 3cp base | n/a | n/a | you cannot be caught flat-footed |
Dominate Animals | 8cp base | 1PP; full-round | per round; free | control animals in a 300ft radius |
Duplicate Self | 8cp/rank | 2PP per Dupe; standard | per round/minute; free | make a perfect genetic copy of yourself |
Energy Attack | varies | by mode | by mode | generate damaging energy with your body |
Energy Resistance | 2cp/rank | none; use-activated | n/a | Resistance 5 against one energy type |
Esoteric ItemI | varies | n/a | n/a | an item with enhancements |
Flight | varies | free; use-activated | free; free | fly like an eagle or an F-14 |
Force Field | 6cp base | 2PP; move action | per round/hour; free | generate solid energy bubbles |
GadgetI | varies | n/a | n/a | a device that generates a single power |
Gremlinism | 8cp base | 1PP; standard | n/a | break machines with a look |
Healing Touch | 1cp/rank | 1PP per d6; use-activated | n/a | you can instantly heal injury with a touch |
Iconic ItemI | varies | n/a | n/a | a single item that manifests all of your powers |
Invisibility | 10cp base | 1pp; full-round | per round/minute; free | disappear from sight |
Life Leech | 3cp/rank | 2PP per d6; use-activated | n/a | drain the HPs of your opponents |
Liquid Form | 12cp base | 1pp; move | per round/hour; free | transform into water |
LongevityT | 1cp/rank | trait | trait | live beyond your years |
Metamorph | 3cp base | 2pp; full-round | per round/hour; free | you can change into objects and machines |
Mighty LiftingT | 2cp/rank | trait | trait | increase your carrying capacity |
Mystic Spellcasting | 8cp/rank | 3PP per level; use-activated | n/a | cast mystical spells |
Natural ArmourT | 2cp/rank | trait | trait | natural bonus to Defence |
Natural WeaponsT | varies | trait | trait | a body-mounted weapon |
Need Not BreatheT | 4cp base | trait | trait | you don’t need to breathe |
Need Not EatT | 1cp base | trait | trait | you don’t need to eat |
Need Not SleepT | 2cp base | trait | trait | you don’t need to sleep |
Penetrating Vision | 8cp base | 1PP; move | per round/minute; move | see through solid objects |
Phase | 12cp base | 1pp; standard | per round/minute | make yourself immaterial |
Photographic Muscle Memory | 1cp/rank | 1PP per CP; special | special | mimic physical abilities that you observe |
Power AbsorptionM | 12cp base | 1PP; use-activated | per round (special) | steal others’ powers |
Power ArmourI | 10cp base | n/a | n/a | a suit of armour made of Gadgets |
Power DetectionM | 5cp base | 1PP; move | per minute; special | sense others’ powers |
Power DuplicationM | 5cp base | 1PP; use-activated | per round (special); free | copy others’ powers |
Power LeechM | 2cp/rank | by mode | special | steal others’ power points |
Power NullificationM | 5cp base | 1PP; use-activated | per round (special); free | cancel others’ powers |
Power ResistanceM | 8cp base | none; use-activated | n/a | you can ignore some powers |
Possession | 8cp base | 1PP; standard action | per round/hour; free | project yourself into others’ bodies |
Pressure AdaptationT | 2cp/rank | trait | trait | survive the ocean depths |
Probability Manipulation | 8cp base | 1PP per +1; use-activated | n/a | alter random events |
Psionic Manifestation | 7cp/rank | 4PP per level; use-activated | n/a | manifest psionic powers |
Regeneration | varies | free; use-activated | free; free | regenerate HPs at accelerated rate |
Repairing Touch | 1cp/rank | 1PP per d6; standard | n/a | you can instantly repair machines by touching them |
Shadow Affinity | 2cp/rank | none; use-activated | per round; free | meld into shadows |
Size Shift | special | 1PP per size; full-round | per round/hour; free | go big or go small |
Space AdaptationT | 2cp base | trait | trait | survive in space, space I tells ya! |
Stretching | 1cp/rank | none; use-activated | n/a | stretch your limbs and body |
Summon Creature | 2cp/rank | 2PP per rank; full-round | n/a | create powerful allies who fight for you |
Summon Object | 8cp | 1pp; full-round | n/a | summon objects to your hands |
Super Senses | 3cp/rank | free; free | free | super-acute senses |
Super Speed | varies | free; use-activated | use-activated | run really, really fast |
Super VehicleI | 4cp | free; use-activated | use-activated | drive, sail, or fly in your own super-mobile |
Supertech Invention | varies | as power | as power | create Supertech devices |
Surface Adhesion | 3cp base | none; use-activated | use-activated | become a wall-crawler |
Technopathy | 5cp base | 1PP; move | per round/hour; move | mentally connect with computers |
Telekinesis | 4cp/rank | 1pp; standard | per round/hour; varies | move objects with your mind |
Telepathy | 8cp base | 1PP; move action | per round/hour; varies | you can communicate mentally |
Teleport | varies | 1PP; full-round | full-round | instantaneous transportation |
Temport | 5cp base | 1PP per hour; full-round | n/a | travel in time, forward and back |
Turn Undead | 5cp base | 1PP; use-activated | n/a | repel creatures of the night |
Weather Mastery | 3cp/rank | 1PP per 10º; standard | per round/minute; standard | summon fog, rain, snow, and mighty winds |
Webbing | 4cp base | 1PP per 50 ft.; standard | n/a | spin a web, any size! |