Power Duplication [metapower]

Cost: 5CP per rank (Origin)
Activate: 1PP; use-activated (touch attack)
Sustain: per round (special rules apply); free action
Range: touch
Save:  Fortitude (negates), Constitution-based

You have the ability to temporarily mimic the powers of other people. This power can affect only one kind of Origin, which you chose when you buy it. Traits are immune to Power Duplication. You must touch your target to use this power, which in combat requires a touch attack. This touch attack requires precision and a small amount of concentration, so it cannot be an unarmed strike. You must expend 3PPs to activate the power before you roll your touch attack, so the PPs are lost regardless of whether you hit. You can use this power only once per round.

Your target gets a Saving Throw to avoid the power’s effects. If she fails, you Absorb one of her powers (randomly selected). You can randomly select by using dice, flipping a coin, etc. You can retain the power for a maximum of 2d6 rounds (depending on how many PPs you have left). At the end of that duration, the target is entitled to a new Saving Throw, although you do not need to make a fresh attack.

You can Duplicate up to a 5CP power for each activation. If a power is worth more than 5CP, you Duplicate only 5 CP worth of the power. GMs might round off this amount, so that you employ a power without enhancements, for example, or at a reduced level of effectiveness. You can potentially use this power multiple times to Duplicate all of a target’s powers.

You can also use this power to Duplicate super abilities, but instead of calculating CP costs, you simply gain a +4 to a super ability in which your target has at least a +4 Enhanced Ability. For example, if your target has Intelligence 32. If it’s Intelligence, your Intelligence score would gain a +4. However, if you were to start with an Intelligence score of +30 and the target’s was 32, Duplication could raise yours only to 32.

You cannot Duplicate any power that has a base cost greater than 5 CP, and that does not have a less costly version. Examples of this include Phase and Polymorph. If you randomly select a power that you cannot Duplicate for this reason, select again. Power Duplication has no permanent effects.

Enhancements

Enhancement: Enhanced Duplication

Cost: 4CP per level

Increase the number of CP you can Duplicate by 5, for a total of 10 CP. This also raises your Super ability Duplication to +8. You can take up to four levels of this enhancement, for a total of 25 CP or +20.

 

Enhancement: Increased Consumption
Cost: 2CP

If you Duplicate a power worth less than your maximum number of CP, you can use the remaining CP to Duplicate more of the target’s powers, but only if you can afford them, of course. Which power you Duplicate next is always chosen randomly. You can, conceivably, Duplicate all of a target’s power with this enhancement.

 

Enhancement: Multiple Duplications
Cost: 4CP

You can now use Power Duplication as many times per round as you can make touch attacks.

 

Enhancement: Precise Duplication
Cost: 4CP

When you attempt to Duplicate a power, you can choose which power. However, this power does not grant the ability to sense what a target’s power are, so your choice is limited to those powers that you already know that the target has. If you know that someone has Flight, you can Duplicate it, but if you don’t know that she has Energy Attack, you cannot.

 

Enhancement: Ranged Duplication
Cost: 4CP

You can now Duplicate powers using a ranged touch attack. The power now has an effective range increment of 20 feet.

 

Enhancement: Variable Duplication
Cost: 3CP per rank (Origin)

You can Duplicate another Origin type (player’s choice). The power does not change in any other way. You can take this enhancement up to four times. It adds a new Origin type each time.

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