(Dex, Trained Only)
Check: Typical piloting tasks don’t require checks. Checks are required during combat, for special maneuvers, or in other extreme circumstances, or when the pilot wants to attempt something outside the normal parameters of the vehicle. When flying, the character can attempt simple maneuvers and stunts (actions in which the pilot attempts to do something complex very quickly or in a limited space).
Each vehicle’s description includes a manoeuvre modifier that applies to Pilot checks made by the operator of the vehicle
Special: A character can take 10 when making a Pilot check, but can’t take 20.
A character with the Vehicle Expert feat gets a +2 bonus on all Pilot checks.
There is no penalty for operating a general-purpose fixed-wing aircraft. Other types of aircraft (heavy aircraft, helicopters, jet fighters, and spacecraft) require the corresponding Aircraft Operation feat, or else the character takes a -4 penalty on Pilot checks.
Time: A Pilot check is a move action.