Mistah Two Hatz

(created by Scott Sharplin)

 

Full Name: Calvin Williams

Appearance: Mistah Two Hatz’s features suggest African descent, yet his skin is chalky white. He dresses eccentrically but immaculately, his long, dark coat and suit suggestive of a colonial past. However, his defining feature is always his hat: either a gleaming black silk top hat, or (when the top hat is removed) a writhing mass of red, snakelike horns.

Personality/History: Calvin was a leg-breaker for a black-market antiques trader until he happened to find a top hat possessed by an ancient voodoo loa spirit. The loa now inhabits Calvin’s body, merging with his personality to create a chaotic cocktail of greed, pride, and twisted self-righteous justice. While Calvin’s old personality occasionally becomes dominant, the confident loa has much more power.

Location: Vancouver, BC, Canada (Lower-East Side)

Power Theme: The loa’s power seems like luck to outside observers, but in reality, it stems from a heightened awareness and dexterity. Mistah Two Hatz also radiates preternatural emotional energy, alternately charming or terrifying his foes into submission, depending on which hat is visible (the ‘terror’ hat hides beneath the ‘charm’ hat, leading his enemies to advise, ‘Don’t make him take off his hat!’).

Combat/Tactics: Mistah Two Hatz tends to rely on his emotional powers to forestall combat as long as possible, but once committed, he fights with fierce delight and rarely shows mercy. If his terror compulsion fails to deter foes, he will retreat to a greater distance and launch his top hat as a ranged weapon, relying on his luck and agility to dodge bullets and other projectiles. Although the loa does not fear death, Calvi does, and he will reassert his will and flee the scene if he senses he is in a hopeless situation.

 

Class Champion 5
Species Human
Ethnicity Black
Nationality Canadian
Character Level  6 (10 levels + 53CP)
Hit Dice 5d12 (41hps)
Mass. Damage 50hp
Initiative +6
Speed 30 ft.
Defence  21 (Class +4, Dex +2, Bombastic Aura +5)
Touch: 21, Flat-Footed: 19
Knockback  14
Base Attack +5 (mêlée +5, ranged +7)
Attacks Bladed Top Hat (ranged) +13 (1d4 +5)
Ability Scores Str 10, Dex 14 +2, Con 16 +3, Int 12 +1, Wis 10, Cha 21 +5
Size/Reach Medium / 5 ft.
Allegiance The Lower-East Side
Saves  Fort +4, Ref +5, Will +5 (-2 save vs. magic)
Action Points 5
Reputation +6
Occupation Criminal
Skills  32
Bluff +12 (rnk 7), Diplomacy +12 (rnk 5), Gather Info +12 (rnk  5), Intimidate +15 (rnk 8), Kn: Popular Culture +3 (rnk 1), Sense Motive +5 (rnk 5), Sleight of Hand +5 (rnk 1)
Langauges English, French
Feats Brawl, Home Turf Advantage, Improved Initiative, Iron Will
Proficiencies Armour, Firearms, Weapons (mêlée, ranged, exotic [Bladed Top Hat])
Power Die d6 (17pp)
Origin Mystic
Powers 54cp
Amazing Accuracy rnk 5 (Ranged +5) 10cp
Amazing Dodge rnk 5 (Dodge +5) 10cp
Charismatic Aura 15-foot range, Variable (charm or repel) Move-Action Activation 22cp
Esoteric Item Bladed Top Hat, +5 hit/damage, Returning (+1) 12cp
Special Abilities Swaggering Bravado, Iconic Attack (Hat Trick), Chutzpah!, Iconic Presence, Bombastic Aura, Bonus Feat (Iron Will)
Ads  Amazing Costume 2cp
Good Rep rnk 2 (Rep +2) 2cp
Comps  Animal Antipathy rnk 2: Hostility +3cp
Vulnerability (Mystic) rnk 2 +2cp
Wealth +8
Equipment Bladed Top Hat (Esoteric Item)

 

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Posted in GMing, NPCs