(created by Scott Sharplin)
Full Name: Calvin Williams
Appearance: Mistah Two Hatz’s features suggest African descent, yet his skin is chalky white. He dresses eccentrically but immaculately, his long, dark coat and suit suggestive of a colonial past. However, his defining feature is always his hat: either a gleaming black silk top hat, or (when the top hat is removed) a writhing mass of red, snakelike horns.
Personality/History: Calvin was a leg-breaker for a black-market antiques trader until he happened to find a top hat possessed by an ancient voodoo loa spirit. The loa now inhabits Calvin’s body, merging with his personality to create a chaotic cocktail of greed, pride, and twisted self-righteous justice. While Calvin’s old personality occasionally becomes dominant, the confident loa has much more power.
Location: Vancouver, BC, Canada (Lower-East Side)
Power Theme: The loa’s power seems like luck to outside observers, but in reality, it stems from a heightened awareness and dexterity. Mistah Two Hatz also radiates preternatural emotional energy, alternately charming or terrifying his foes into submission, depending on which hat is visible (the ‘terror’ hat hides beneath the ‘charm’ hat, leading his enemies to advise, ‘Don’t make him take off his hat!’).
Combat/Tactics: Mistah Two Hatz tends to rely on his emotional powers to forestall combat as long as possible, but once committed, he fights with fierce delight and rarely shows mercy. If his terror compulsion fails to deter foes, he will retreat to a greater distance and launch his top hat as a ranged weapon, relying on his luck and agility to dodge bullets and other projectiles. Although the loa does not fear death, Calvi does, and he will reassert his will and flee the scene if he senses he is in a hopeless situation.
|Character Level||6 (10 levels + 53CP)|
|Hit Dice||5d12 (41hps)|
|Defence||21 (Class +4, Dex +2, Bombastic Aura +5)|
|Touch: 21, Flat-Footed: 19|
|Base Attack||+5 (mêlée +5, ranged +7)|
|Attacks||Bladed Top Hat (ranged) +13 (1d4 +5)|
|Ability Scores||Str 10, Dex 14 +2, Con 16 +3, Int 12 +1, Wis 10, Cha 21 +5|
|Size/Reach||Medium / 5 ft.|
|Allegiance||The Lower-East Side|
|Saves||Fort +4, Ref +5, Will +5 (-2 save vs. magic)|
|Bluff +12 (rnk 7), Diplomacy +12 (rnk 5), Gather Info +12 (rnk 5), Intimidate +15 (rnk 8), Kn: Popular Culture +3 (rnk 1), Sense Motive +5 (rnk 5), Sleight of Hand +5 (rnk 1)|
|Feats||Brawl, Home Turf Advantage, Improved Initiative, Iron Will|
|Proficiencies||Armour, Firearms, Weapons (mêlée, ranged, exotic [Bladed Top Hat])|
|Power Die||d6 (17pp)|
|Amazing Accuracy||rnk 5 (Ranged +5) 10cp|
|Amazing Dodge||rnk 5 (Dodge +5) 10cp|
|Charismatic Aura||15-foot range, Variable (charm or repel) Move-Action Activation 22cp|
|Esoteric Item||Bladed Top Hat, +5 hit/damage, Returning (+1) 12cp|
|Special Abilities||Swaggering Bravado, Iconic Attack (Hat Trick), Chutzpah!, Iconic Presence, Bombastic Aura, Bonus Feat (Iron Will)|
|Ads||Amazing Costume 2cp|
|Good Rep rnk 2 (Rep +2) 2cp|
|Comps||Animal Antipathy rnk 2: Hostility +3cp|
|Vulnerability (Mystic) rnk 2 +2cp|
|Equipment||Bladed Top Hat (Esoteric Item)|