Magicians employ magic, usually a variety of spells and other incantations rather than a single, consistent suite of magic powers. Magicians can do practically anything at any time, so it stands to reason that they can specialize in anything although they don’t often make good mêlée brawlers. A Magician’s primary power is Mystic Spellcasting, and they can compliment that by taking either Metamagic or Item-Creation feats.
Spellcasting is so varied that you can select those spells that compliment almost any class. You can build a Magician around the Thinker‘s mental capacities, for example, but Socialite‘s abilities could compliment an enchanter, while a Sleuth‘s might compliment a diviner. A combat class, such as a the Soldier or Warrior, could be bolstered by the addition of combat-enhancing spells.
Mystic Spellcasting: Rank 4 (0th, 1st, 2nd, and 3rd-level spells) 40CP
- Increased Caster Level: Rank 2 (level +2)
Arcane Armour Mastery, Augment Summoning, Brew Potion, Combat Casting (Improved), Craft Mystical Armaments, Craft Wand, Power Focus (Improved, Greater), Power Penetration (Improved), Scribe Scroll, Empower Spell, Enlarge Spell, Extend Spell, Heighten Spell, Maximise Spell, Quicken Spell, Silent Spell, Still Spell, Widen Spell