Lone Star

(created by Charlie Dunn)

Full Name: Jackson Walker

Appearance: Lone Star is a tall, wiry man with a head of blond hair under a white Stetson. He favour button-up shirts and bolo ties. Lone Star is every bit the smiling cowboy, head to foot.

Personality/History: Lone Star is an honest-to-goodness Texas Ranger, and he insisted on being posted to remote areas of the state so that he could patrol them on a horse. After 10 years as a ranger, he found that the wilderness made him tough and fast, like a mountain lion.

Location: Texas, USA (the whole state, darnit!)

Power Theme: Lone Star’s powers are all related to the animals of the great wilderness he patrols. He can leap like the mountain lion, has hide as tough as the armadillo, fights like a bear, and sees with the eyes of an eagle.

Combat/Tactics: Lone Star leaps into fights with a rough-and-tumble enthusiasm, punching jaws and rasslin’. When he pulls his guns, he aims to wound.

 

Class Warrior 8
Species Human
Ethnicity White
Nationality American
ECL 9 (8 levels + 77cp)
Hit Dice 8d12+16 (64 HP)
Mass. Damage 50
Initiative 2
Speed 25 ft
Defence 22 (Class +4, Equip +6, Dex +2)
Touch: 16, Flat-Footed: 20
Knockback 24
Base Attack +12/+7/+2
Mêlée: +19/+14/+9, Ranged: +14/+9/+4
Attacks
Fists +19/+14/+9, 1d8+8, 20/x2
Shotgun  +14/+9/+4, 2d8, 20/x2, 30ft
Revolver  +14/+9/+4, 2d6, 20/x2, 30ft
Abilities Str 26 +8, Dex 14 +2, Con 15 +2, Int 10 +0, Wis 14 +2, Cha 12 +1
Natural: Str 20 +5
Size/Reach Medium / 5 ft.
Allegiance Texas
Saves Fort +6 +2 Ref +4 +2 Will +2 +2
Action Points 8 AP
Reputation 7
Occupation Law Enforcement
Skills 56
Climb +6 (rnk 5), Diplomacy +8 (rnk 0), Gather Info +10 (rnk 0), Intimidate +16 (rnk 10), Jump +11 (rnk 10), Kn: Civics +5 (rnk  1), Observe +10 (rnk 5), Ride +12 (rnk 10), Sense Motive  +12 (rnk 5), Swim +6 (rnk 5), Treat Injury +10 (rnk 5), Tumble  +6 (rnk 0)
Languages English
Feats Action Hero, Brawl, Combat Martial Arts, Improved Unarmed Damage rnk 3 (1d10), Heroic Intervention, Quick Draw, Rapid Reload
Proficiencies Armour, Firearms, Weapons (mêlée, ranged, exotic [chain, chainsaw, grenade launcher)
Power Dice 8d6 (24 PP)
Origin Cosmic
Powers 89cp
Ability Enhancement Strength +6, Ability Trait rnk 6 18cp
Amazing Combat Skill rnk 4 (BA +4), Power rnk 4 12cp
Amazing Leap +10 Jump, Powered Leap rnk 3 (Jump +30), Seven-League Leap, Wall Spring, 8cp
Amazing Scrutiny rnk 3, (Sense Motive +6) 3cp
Damage Reduction rnk 12; Super, Thick Skinned 18cp
Catfall rnk 2 ( all 60 ft.) 4cp
Mighty Lifting rnk 4 (weight x4) 12cp
Special Abilities Bonus Feats x8, Natural Aptitude (Bluff/Diplomacy +4), Cross-Trained
Ads Skill Points rnk 3 3cp
Equipment Walkie-Talkie, Hip Holster (Revolver), Cell Phone, Zip-Tie Handcuffs (x25), Flashlight, Shotgun: 8 S-type magazines
Police Cruiser Sedan, High-Performance
Revolver Medium, Mastercraft +1; speed loaders (x4), P2 bullets (x30)
Tactical Vest Armour +6, Max Dex +2, Check Pen. -5, Speed 25 ft., 10 lb.

 

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