Invisibility [power]


Cost: 10CP
Activate: 1PP; full-round action
Sustain: per round/minute; free action
Range: self

You can use this power to vanish from sight. Your clothes, equipment, and any reasonably small items you carry (no larger than a medium weapon) will turn invisible with you. Invisibility  applies to the visible spectrum, and will fool anything and anyone who relies on it, including normal surveillance cameras.

Abilities that detect heat or infrared can still detect you, as can anything that can see ultraviolet light, if it shines on you. Invisibility only affects vision. Your body is still quite solid. Therefore, anything that does not depend on visible light for detection, such as ultrasound motion detectors and radar, will pick you up.

Items that you drop or put down will become visible; items you pick up disappear if you tuck them into your clothing, pockets, or pouches. Any part of an item that you carry that extends more than 5 feet from you becomes visible, such as a trailing rope. If you pick up someone else and carry him or her, that person will not turn invisible, unless he or she is small enough to fit into one of your pockets.

Your Invisibility ends if you attack anyone or anything, begin casting a spell, or you use a power with an obviously visual effect. Actions you direct at unattended objects do not render you visible, nor does causing harm indirectly. You can open doors, talk, eat, climb stairs, cut the ropes holding a rope bridge while enemies are on it, remotely trigger traps, drive a car, launch missiles from an aircraft, and so forth, but not shoot a gun, throw a punch, or fire an Energy Attack.

This power does not silence you, and certain other conditions can render you detectable, such as stepping in a puddle, or being immersed in mud.


Enhancement: Conceal Other
Cost: 3CP
Activate: +1PP; full-round action
Range:  touch (special)

You can turn one person Invisible, but you must remain in physical contact with that person or some part of their clothing; thus you can hold hands, grab on to their collar, or one of you could carry the other. The activation time is the same as your normal activation time for this power. If you render yourself and another person Invisible at the same time, you can activate both power effects at once.


Enhancement: Conceal Group
Cost: 4CP
Activate: +4PP; full-round action

You can turn yourself, and everyone within 5 feet of you, invisible. This can include anyone in an adjacent square, in combat situations (8 people), or up to 16 people in a non-combat situation. Those within the area of effect can see each other. Anyone who leaves the area will become visible again. The Invisible Attack enhancement does not apply when using Conceal Group. If anyone concealed makes an attack, your  Invisibility ends for the whole group.


Enhancement: Full-Spectrum Invisibility
Cost: 2CP

The power conceals you from detection by infra-red, thermographic, ultraviolet, and other forms of super vision. Powers and abilities specifically designed to see invisible creatures can still pierce your Invisibility.


Enhancement: Invisible Attack
Cost: 4CP

You can now remain invisible while attacking, casting most spells or using most powers. Highly visible powers, or powers with a Bizarre Area Effect, will still break the Invisibility.


Enhancement: Standard Action Shift
Cost: 2CP

You can now turn Invisible in a single Standard action.


Enhancement: Move Action Shift
Cost: 2CP

You can now turn Invisible in a single Move action.


Enhancement: Swift Action Shift
Cost: 2CP

You can now turn Invisible in a single Swift action.


Enhancement: Reduced Power Drain
Cost: 2CP

This reduces your sustain cost by 1 PP. You can take this enhancement only once.


Limitation: Mental Invisibility
Value: 2CP

You do not actually become invisible. Instead, you mentally convince people, through whatever explanation you like, to “not see you.” They can look right at you, but your presence simply does not register in their minds. This functions like normal Invisibility in all ways, except one. Non-intelligent means and non-organic creatures can detect you, things like machine life, robots, security cameras, or motion sensors, for example. By the same token, creatures otherwise immune to Charm effects automatically see through Mental Invisibility. Your image can be recorded with a camera. All other enhancements and rules apply normally.


Limitation: Intelligent Only
Value: 1CP
Prerequisite: Mental Invisibility

Your Mental Invisibility works only on creatures or people with Intelligence scores above 5. It does not affect animals.


Limitation: Naturally Invisible
Value: 2CP

Your natural state is your invisible  form, and you have to expend PPs to make yourself visible. All other rules of the power apply as normal.


Limitation: Stuck Invisible
Value: 6CP

You cannot render yourself visible at all; clothing, equipment, and other objects no longer become invisible when you carry them. You can make yourself visible by wearing cloths, glasses, a wig, etc., but your actual body is transparent.

Special: You can “buy off” this limitation for 8CPs.

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