Invent Super Gear


You can make devices of super proportions.

Prerequisites: Int 17, Supertech Invention (power)

Benefit: You can make tools and technology (not weapons or protective gear) that grants a +1 to a +10 enhancement bonus (Supertech) on skill checks. This bonus stacks with the item’s normal equipment bonus, if any.

Inventing Super Equipment requires a Laboratory and fresh materials, the cost of which  equals the PDC to build or purchase the Mastercraft item, + 2 for every +1 enhancement (or equivalent).

The total build time of Super Gear equals the build time for the item itself, but increases by x2 for every +1 enhancement bonus (i.e., +1 doubles the build time, +2 triples it, etc.).

To actually build the device requires a Powercraft check. The DC is the same as for building a Mastercraft tool of the same kind, but add twice the enhancement bonus to the DC (i.e., DC = ordinary DC + [enhancement bonus x 2]). If you already have a Mastercraft item and you’re upgrading it to Supertech, then the DC equals 10 + [enhancement bonus x 2]).

You can upgrade an existing piece of super gear, either ordinary or mastercraft. To do that, halve the PDC for the raw materials and the build time, but the Powercraft check remains the same.

Within any given seven-day period, the number of devices you can build is limited by the total CP cost of the powers you load into them. That number cannot exceed your Constitution modifier times ten. For example, if you have Constitution 18 (+4), then you cannot make more than 40CPs worth of devices in one seven-day period.

Note: This feat grants an enhancement bonus, not a Mastercraft bonus. Enhancement bonuses and Mastercraft bonuses do not stack.

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