You are compelled to look in drawers and medicine cabinets, find out people’s secrets, and generally know all the things that you’re ostensibly not supposed to. Whenever you are confronted with a chance to learn something new and interesting, especially if relevant to your current adventure or investigation, you must make a Will save (minimum DC 15, higher at the GM’s discretion, depending on just how juicy the secret is) in order to keep from immediately dropping what you’re doing in order to pursue the mystery. You will generally not pry into the private lives of your team mates and trusted allies, but will usually ask more questions than most would.
If you consistently try to ignore secrets and are forced to pursue them when you fail your will save, then the GM is encouraged to raise your DC. If you take this comp, you need to play along.