Impaired Vision

Value: 2CP per rank

You have suffered damage to your sight. The nature of the damage is such that it cannot be repaired by either technological or supernatural means, and powers or feats cannot compensate for the penalties associated with it. You can take this Comp with the Super Senses power.

Rank 1 (2CP) Nearsighted. Your attack rolls take a -2 penalty and your opponents have a +1 bonus to attack you (not a penalty to your Defence). You take a -4 penalty on all Observe checks.

Rank 2 (4CP)  Partially Blind. Your attack rolls take a -6 penalty and our opponents have a +2 bonus to attack you. You take a -10 penalty on all Observe checks. You can read only over-sized printing in books or on computers.

Rank 3 (6CP)  Totally Blind. Everything has full concealment for you. You always have a 50% miss chance in combat. You lose your Dexterity bonus to Defence, if any, and your opponents have a +2 bonus to attack you. You automatically fail all Observe checks, as well as any other effort to detect things based on sight. Your Search checks take a -6 penalty. (NB: Totally Blind is incompatible with vision-based powers, such as the Super Sight enhancement of Super Senses and Penetrating Vision because no matter what powers you load into your eyes, you’re still blind.)

Additional Comps

Additional Comp:  Night/Day Blindness

Prerequisite: Partially Blind or Total Blindness

Value: 50% discount

You suffer your Impaired Vision penalties only during the day or at night (player’s choice). For one hour around dawn and dusk, you suffer half the penalties. Partial Blindness becomes Nearsightedness, and Total Blindness becomes Partial Blindness (as above). This Additional Comp halves the value of your Blindness.

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