The powers in this game are mostly either combat-related (offensive/ defensive) or utility powers. There are very few buffs and only two healing powers (Healing Touch and Repairing Touch, and the latter is useful only on mechanical creatures). The superhero genre just does not contain many powers that gamers would normally assign to the standard rolls “buffer” and “healer.” We have done this on purpose in order to simulate the genre as closely as possible, and one of the upshots of that decision is that healing lethal damage is not easy (i.e., healers are rare). Players and GMs should both be aware of this dynamic in the game and design their characters and their world(s) accordingly. The standard solution is to make most damage non-lethal and save lethal damage only for particularly dramatic or important encounters.