Thugs have nightmares about you.
Prerequisites: Cha 15, Intimidate 10 Ranks
Benefit: You have one “frightful” action—charging, bellowing a catchphrase, flourishing a signature weapon, etc.—that provokes a Will save (DC = 10 + ½ CL + Cha mod). If they fail, they are shaken for 2d6 rounds. If they succeed, they’re immune for 24 hours. This affects any opponent who has as many or fewer Hit Dice than you.