Favours Owed

Value: 2CP per rank

You have incurred a substantial obligation to an NPC. This is a debt of service and/or honour rather than just money. You owe the NPC your time and effort at regular intervals and there are definite consequences should you fail to heed the call.

The NPC owed favours should be generally cordial, but not overly friendly or sympathetic toward your goals. Crime bosses, corrupt police officers, and government agencies are all great fun in this role.

  • Rank 1 (3CP): The NPC is firm about the debt, but neither sadistic nor too demanding. He will ask for small favours. A minor annoyance, but not a continuous disruption to your life.
  • Rank 2 (6CP): The NPC asks quite a bit more of the character, requiring risky and/or lengthy services that can thwart an attempt to keep a regular schedule.
  • Rank 3 (9CP): The NPC all but owns you, makes use of you all the time, and has the means to respond unusually harshly should you not meet your obligations. This level of involvement must be approved by the GM because it can easily become disruptive to an ongoing game, though it can also be what fuels an on-going game.

Additional Comps

Additional Comp:  Dark Secret

Value: 2CP

The nature of the NPC, as well as the nature of the favours owed, is so contrary to your public motives and reputation that you have to conceal the existence of the debt, as well as the nature of your service to the NPC, from even your closest allies. (Take this Additional Comp only with the GM’s approval because it, too, can either disrupt or come to dominate an on-going game.)

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