When a body falls, its speed increases until it reaches terminal velocity (i.e., the fastest it can fall). We’ve split the difference between simplicity and realism by saying that you fall speed starts at 200 ft. / round and increases by 200 ft. each round until you reach 1000 ft. / round, which is your terminal velocity. Falling damage applies just as before: 1d6 / 10 ft.. If for some insane reason, you want to fall faster (or slower, which would actually be a great idea), you can use a Tumble check.
- Round 1: 200 ft.
- Round 2: 400 ft.
- Round 3: 600 ft.
- Round 4: 800 ft.
- Round 5: 1000 ft. terminal velocity