If you have a particular fondness for the standard classes in the MSRDs, then you can still play them in Phoenix using one of the two following optional rules: using the Modern classes (Base/Advanced) or mixing them (Base/Superhero). However, we don’t recommend you mix these options because the superhero classes are significantly stronger than the modern classes. However, if you don’t mind having different power levels in the same game, then have at it. It’s your game.
You can simply use the Base and Advanced classes from d20 Modern as written but with the addition of 10CP per level and access to Powers and Ads/Comps. The standard classes are less powerful than the superhero classes, in keeping with the superhero genre, but if you know and like those standard classes, then you can use them without much trouble. All you need to add to a pre-existing class in order to play it in Phoenix is a Power Die. The Table below lists the power dice for the standard Advanced classes.
Base/Advanced Power Dice
If you want to use a class that’s not in the table, it’s not particularly difficult to come up with a power die. Power Dice range from d6 to d10. The Power Die is granted based primarily on need. If the class is oriented toward a particular kind of power that requires a lot of PPs, then it gets a bigger power die. The Thinker, for example, needs that d10 because its combat abilities are very weak. Warriors, on the other hand, get only d6 because they already have a fair bit of combat readiness, but they’re also more likely to take traits or powers that don’t require a lot of PPs. If you use the Phoenix classes and the standard Advanced classes as a guide, you can assign power dice based on parallel character concepts.
Sample Character: John Law
In this model, you use the Base classes and treat the Phoenix classes like Advanced classes. Your first four levelsare in a Base class; they become your backstory from before you were a superhero. When you start playing, you can continue with that Base class or switch to an Advanced class when you meet the prerequisites. The Table below lists the prerequisites for the 13 Phoenix classes.
Sample Character: Ms. Comet
Phoenix Class Prerequisites
|Class||Hit Dice||Power Dice||Base Attack||Skill (5 Ranks)||Feat|
|Adventurer||1d8||1d8||+2||Knowledge (history)||Action Hero|
|Champion||1d12||1d6||+3||Knowledge (theology/philosophy)||Heroic Intervention|
|Martial Artist||1d8||1d8||+3||Tumble||Combat Martial Arts|
|Sidekick||1d8||1d8||+2||Escape Artist||Low Profile|
|Sneak||1d6||1d6||+2||Disable Device||Defensive Martial Arts|
|Soldier||1d10||1d6||+3||Craft (mechanical)||Point-Blank Shot|
|Thinker||1d4||1d12||+1||Knowledge (any)||Skill Aptitude|
|Warrior||1d10||1d6||+3||Climb, Jump, or Swim||Toughness|