Cyrus Samedi


(created by Orion Ussner Kidder)


Full Name: Cyrus “Saturday” Graham

Appearance: Cyrus is a tall, African-American man who stands at just a hair over six feet, has dark brown eyes that seem black, and black curly hair. He typically dresses in dark colours, the only exception being the occasional splash of a crimson or darker red. He almost always also wears a black leather longcoat which is reinforced with armouring plates. Despite his good looks, the force of his personality is what really makes him noticeable. He exudes a feeling of power and competence, and his eyes seem to pierce into your soul, seeking your fears and secrets. Being in his presence is definitely unsettling.

Personality/History: Cyrus Graham was born in New Orleans, Louisiana 42 years ago. His parents were married early—too early—and had fallen out of love by the time Cyrus was 3. While they tried to show their son their love for him, their indifference towards each other made this difficult. Therefore Cyrus found the bulk of love and friendship in the family dog. Unfortunately, the dog died in Cyrus’ 14th year, devastating the young man.

It was then that Cyrus’ affinity for the dead became apparent. One night, a week after the dog had been buried in the small back yard, Cyrus awoke to find his dead friend curled up in its usual spot at the foot of his bed, its dead eyes watching him as if waiting for something. The boy was understandably startled, but felt that the creature meant him no harm.

Cyrus sought advice from the neighbourhood “wise woman,” who, while never having seen one herself, told the boy the stories of Vaudun high priests that were said to have the power to raise the dead and summon spirits to do their bidding. Hearing this, Cyrus was excited, if somewhat reticent. He would never have to lose a friend again.

Cyrus since has studied much in the realm of death magic, starting with Louisiana Voodoo/Vaudun, and going back to some of the “root” belief systems from west Africa. This earned him the nickname “Saturday,” meant derisively, but when he built a reputation as a real practitioner of the dark arts, that name faded and he started going by Cyrus Samedi, so named after the loa, Baron Samedi. Cyrus’ main preoccupation is understanding Vaudun on the deepest possible level. He sells his services to the highest bidder in order to fund his curiosity.

Location: Unknown, Louisiana, USA

Power Theme: Cyrus is a Necromancer. His entire power set is based around death and the dead, whether he is creating death, or controlling it.

Combat/Tactics: Since Cyrus is not as adept in direct combat as those he may face, he will generally stand back and direct his minions from relative safety.  He will cast any appropriate defensive spells (that aren’t already active) such as Greater Invisibility and Protection from Arrows/Bullets, and use his offensive spells as needed. Favoured spells are ranged damage spells, such as Flame Strike and Ray of Enfeeblement and ranged touch spells via Spectral Hand. When confronted in his lair, he usually has multiple spells cast on the area, such as Desecrate and Unhallow.


Class  Mystic 14
Species  Human
Ethnicity Black
Nationality American
ECL 12 (14 levels + 98 CPs)
Hit Dice  14d6 (71hp)
Mass. Damage  50
Initiative  +3
Speed  30 ft.
Defence  23 (Dex +3, Class +7, Bombastic Aura +3)
Knockback  20
Base Attack  +11
Attacks  Unarmed Strike +11 (1d3NL, untrained)
Bane Dagger +11 (1d4, +2d6 “good”)
Darkwood staff +11 (1d6/1d6 dmg)
Medium Pistol +14 (2d6 dmg, 30’ range, 7 round clip, armour-piercing rounds -2 DR)
Ability Scores  Str 10, Dex 16 +3, Con 12 +1, Int 16 +3, Wis 20 +5, Cha 20 +5
Natural: Wis 16 +3
Size/Reach  Medium / 5 ft.
Allegiance  None
Saves  Fort +10, Ref +10, Will +18
Action Points  10AP
Reputation  +11
Occupation  Criminal
Skills 102
Autohypnosis +11 (rnk 0), Bluff +10 (rnk 5), Concentration +16 (rnk 15), Cr: Visual Art +10 (rnk 7), Diplomacy +12 (rnk 5), Disguise +7 (rnk 0), Gamble +7 (rnk 0), Intimidate +7 (rnk 0), Kn: History +8 (rnk 5), Kn: Tactics +8 (rnk 5), Kn:  Theology/ Philosophy +8 (rnk 5), Observe +20 (rnk 15), Repair +18 (art +2, supertech +6) (rnk 15), Search +13 (rnk 10), Spellcraft +18 (rnk 15), Survival +5 (tracking +2) (rnk 0), Use  Device +5 (supertech +6) (rnk 0)
Languages English, Latin, French, Haitian, Bantu
Feats Brawl, Arcane Armour Mastery, Combat Casting, Great Fortitude, Iron Will (Awesome), Lightning Reflexes, Mystical Aptitude, Power Penetration, Extend Spell, Spell Focus (Necromancy)
Proficiencies Armour, Weapons (mêlée)
Power Die  14d10 (92)
Origin  Mystic
Powers 98cp
Ability Enhancement Wisdom +4 8cp
Mystic Spellcasting rnk 8 (0th to 8th) 8th-level caster  90cp
Special Abilities Imposing Presence (+4), Tactical Genius (+4), Reassuring Presence (+4), Bombastic Aura, Cross-Trained (Concentration), Inflexible Will, Mind Expansion (Cha +1), Chutzpah!
Wealth  22
Equipment Dagger, Bane “good” (1d4, 19-20/x2)
Orisons All
  • Bless
  • Burning Hands
  • Cause Fear (N)
  • Charm Person
  • Chill Touch (N)
  • Deathwatch
  • Detect Undead
  • Mage Armour
  • Magic Weapon
  • Ray of Enfeeblement


  • Command Undead
  • Cure Moderate Wounds
  • Death Knell
  • Desecrate
  • Gentle Repose
  • Ghoul Touch
  • Protection from Arrows / Bullets
  • Resist Energy
  • Scorching Ray
  • Spectral Hand


  • Animate Dead
  • Bestow Curse
  • Contagion
  • Dispel Magic
  • Halt Undead
  • Neutralize Poison
  • Ray of Exhaustion
  • Searing Light
  • Speak with Dead
  • Vampiric Touch


  • Cure Critical Wounds
  • Death Ward
  • Dismissal
  • Enervation
  • Fear
  • Flame Strike
  • Greater Invisibility
  • Greater Magic Weapon
  • Restoration
  • Stoneskin


  • Disrupting Weapon
  • Mage’s Private Sanctum
  • Nightmare
  • Permanency
  • Raise Dead
  • Scrying
  • Symbol of Pain
  • Teleport
  • Unhallow
  • Waves of Fatigue


  • Antilife Shell
  • Circle of Death
  • Contingency
  • Create Undead
  • Greater Dispel Magic
  • Eyebite
  • Globe of Invulnerability
  • Symbol of Fear
  • Undeath to Death
  • Word of Recall


  • Greater Arcane  Sight
  • Control Undead
  • Finger of Death
  • Heal
  • Resurrection
  • Restoration, Greater
  • Sunbeam
  • Symbol of Stunning
  • Symbol of Weakness
  • Waves of Exhaustion



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