You can make mystic wands.
Prerequisite: Mystic Spellcasting (3rd-Level)
Benefit : You can create a wand with any spell that you know. When you craft a wand, you set the caster level of its spells, which must be sufficient to cast the spell in question and no higher than your effective caster level. You make any and all choices about the spell’s effects at the time of crafting the wand. Crafting a wand takes a number of hours equal to the spell level + the caster level of the spell, multiplied by 3. A 3rd-level spell with a caster level of 2, for example, would take 15 hours ([3 + 2] x 3 = 15).
Crafting a wand requires a Laboratory (see Chapter 1: Character Creation) and fresh materials, the cost of which is PDC 21 + the spell’s level + the caster level of the wand (whatever you decide to set it at). This is in addition to the costs for any and all material components necessary for the spell itself, which you must expend 50 times (once for each charge on the wand).
Within any given seven-day period, the number of potions you can brew is limited by the total levels worth of spells in them. That number cannot exceed your Constitution modifier times 4. For example, if you have Constitution 18 (+4), then you cannot make more than 12 levels worth of devices in one seven-day period. A single potion with a 2nd-level spell is two levels worth of spells.
Within any given seven-day period, the number of mystical items you can make is limited by the total levels’ worth of spells in them. This includes scrolls, potions, arms, and wands. A 4th-level spell counts as four levels’ worth, for example, and weapon enhancements count as 1 spell level per +1 equivalent. You cannot create more levels worth of spells in 7 days than your Constitution modifier x4. For example, if you have Constitution 18 (+4), then you cannot make more than 16 levels worth of items in one seven-day period.
Note: Wands are the direct analogue of dorjes and Ray Guns. For more information about wands, see see F/X.