These posts contain expanded and changed rules for superheroic combat and movement as well as some optional fighting systems.


These rules are the most extensive, and contain a number of new combat manoeuvres as well as ways of handling powers in combat.



This section is shorter, but it has specific rules for types of movement that are specific to superhero stories.


Optional Rules

This section is a laboratory of ways to alter combat and other encounters in order to speed them up or make them more realistic.