Cause Deafness [power]

Cost: 6CP
Activate: 1PP; use-activated (touch attack)
Range: touch
Save: Fortitude (negates), Charisma-based

You can cause your target to become temporarily deaf with a  touch. To use this power, spend 1PP and make a mêlée touch attack. If you hit, then the target then makes a Saving Throw to avoid being deafened. In addition to the obvious effects, a deafened foe automatically fails Listen checks, suffers a -4 penalty on initiative, and has a 20% chance to miscast and lose any spells she might attempt to cast. The effect of this power lasts for 1d6 rounds. If you use it again on an already deafened victim, it will last 1d10 rounds from that time. The durations are not cumulative.

Enhancements

Enhancement: Tougher Save
Cost: 2CP per rank (+1 to save DC)

For every rank in this power, increase the save DC by +1 to a maximum of 10 ranks.

 

Enhancement: Extended Duration
Cost: 3CP per rank (1d6 rounds)

The duration of the Deafness extends by an additional 1d6 rounds for each rank in this enhancement. You can take this up to four times, for a maximum duration of 5d6 rounds.

 

Enhancement: Ranged Use
Cost: 3CP per rank (30 ft. range)

You can now use Cause Deafness at a range of up to 30 feet. Instead of a mêlée touch attack, you must make a ranged touch attack. The victim gets a save as usual. For every rank in the enhancement, you get another 30 ft. to a maximum of 5 ranks (150 ft.)

 

 

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