Activate: 1PP; use-activated (touch attack)
Save: Fortitude (negates), Charisma-based
You can cause your target to become temporarily blind with a touch. To use this power, spend the activation cost and make a mêlée touch attack. The target can then make a Saving Throw to avoid being blinded. In addition to the obvious effects, a blinded person automatically fails Observe checks related to sight, suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to Defence, grants a +2 bonus to attackers’ attack rolls (they are effectively invisible), moves at half speed, and suffers a -4 penalty on most Strength- and Dexterity-based skills. The effect of this power lasts for 1d6 rounds. If you use it again on an already blinded victim, it will last 1d6 rounds from that time. The durations are not cumulative.
Enhancement: Tougher Save
Cost: 2CP per rank (+1 to save DC)
For every rank in this power, increase the save DC by +1 to a maximum of 10 ranks.
Enhancement: Extended Duration
Cost: 3CP per rank (1d6 rounds)
The duration of the Blindness extends by an additional 1d6 rounds for each rank in this enhancement. You can take this up to four times, for a maximum duration of 5d6 rounds.
Enhancement: Ranged Use
Cost: 3CP per rank (30 ft. range)
You can now use Cause Blindness at a range of up to 30 feet. Instead of a mêlée touch attack, you must make a ranged touch attack. The victim gets a save as usual. For every rank in the enhancement, you get another 30 ft. to a maximum of 5 ranks (150 ft.)