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Generic Automobiles

Posted in Gear, Vehicles

Generic Aircraft

Posted in Gear, Vehicles

Object HPs and Hardness

Hardness: Each object has Hardness, a number that represents how well it resists damage. Whenever an object takes damage, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object’s hit points (see

Posted in Gear Tagged with: , ,

Armour Modifications

If your GM allows it, you can pay a little extra (or a little less) for slightly different kinds of body armour.

Posted in Gear Tagged with:

Archaic Armour

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