Blazing Charge


You have perfected the delicate art of running straight at your opponents while screaming at the top of your lungs and pulling the trigger as fast as you can.

Prerequisites: Dex 13, Dodge, Mobility, Point-Blank Shot, Shot on the Run

Benefit: If you have a firearm in hand, you can execute a full-attack while charging. At the beginning of a Blazing Charge, you must have at least 4 shots/bullets left in your firearm, and at the end of it, you deplete them all, regardless of how many times you actually attacked.

You make all your iterative attacks, just like a normal full-attack, but you make them along the line of your charge. You can, therefore, choose where to make your attacks from, although you have to make them in order, of course. You take -2 to attack and -4 to Defence until the beginning of your next turn.

If you strike a target or miss them by 5 points or less during your Blazing Charge, then those targets must make Will saves (DC 15) or be shaken for 1d4 rounds.

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