Apex

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(created by Orion Ussner Kidder)

Full Name: unknown (known alias, “Kefenste Leibenburg”)

Appearance: Apex is a large man, 6’5″, so even in human form, he’s imposing. He tends towards large gestures and melodramatic speech, playing everything up to enhance his presence, usually to intimidate. He’s biracial, Dutch/Tswana going by his accent, but a born citizen of South Africa. In leopard form, he’s a particularly large example of the species, with wide paws and a pronounced jaw. As a hybrid, he takes on the orange and white fur and densely packed spots of the leopard as well as the large, round ears.

Personality/History: Apex seems to have some education in his background, but doesn’t have an upper-class accent. Intimidation and command are always his most preferred tactical option, at which he’ll attempt to convince or bargain. While he is perfectly willing and able to fight, he avoids if it he can, but when he does, he does not hold back at all. Outward behaviour indicates narcissism going on sociopathy, so he doesn’t tend to grant mercy to anyone.

Location: Johannesburg, South Africa

Power Theme: Wereleopard

Combat/Tactics:

 

Class Champion 20
Species Werewolf (natural, shapechanger)
Ethnicity Biracial (Dutch, Tswana)
Nationality South African
Character Level  20 (20 levels + 99 CPs)
Hit Dice 20d12 (360HP) ; Regen 30HPs per round
Mass. Damage 50HPs
Initiative +5
Speed 40 ft (move)
Defence  26 +5* +2* +2* (Champ +9, Bombastic Aura +5*, Natural +2, DMA +2*, Dodge +2*, Amazing Deflection +5) ; DR 10 / silver
Touch: 25+, Flat-Footed: 25+
Knockback  22
Base Attack +20/+15/+10/+5
Mêlée: +27, Ranged: +26, Grapple: +27
Attacks
Slam +27/+22/+17/+12, 1d6+7NL, 20/x2, melee (knockback +4)
Claw +29/+24/+19/+14, 1d8+11, 20/x2, melee (knockback +4)
Bite +27/+22/+17/+12, 2d6+7, 20/x2, melee
Smack of Command
+35/+30/+25/+20, 2d6+15, 20/x2, melee
Ability Scores Str 24 +7, Dex 20 +5, Con 22 +6, Int 14 +2, Wis 10, Cha 20 +5
Natural: Con 18 +4, Cha 15 +2
Size/Reach medium / 5 ft.
Allegiance werecats
Saves  Fort +15, Ref +16, Will +13
Action Points 20APs
Reputation +15
Occupation Military
Skills Bluff+25 (rnk 20), Climb +27 (rnk 20), Diplomacy +35 (rnk 20), Gather Info +13 (rnk 8), Intimidate +25 (rnk 20), Jump +47 (rnk 10), Observe  +20 (rnk 20), Sense Motive +30 (rnk 20)
Feats 7+10B
Brawl (Improved), Defensive Martial Arts, Dodge, Cleave, Improved Initiative (Awesome, Supreme), Improved Grapple, Improved Knockback, Iron Will (Awesome), Lightning Reflexes, Power Attack, Run (Fast Move), Weapon Focus: claws (Improved, Awesome)
Proficiencies Armour, Firearms, Weapons (mêlée, ranged)
Power Die 20d6 (73PP)
Origin mystical
Powers (98cp)
Ability Enhancement Dex +10, Con +4, Cha +5 (38cp)
Amazing Deflection deflection +5; 10cp
Amazing Leap Jump +30, Wall Spring; 5cp
Catfall ignore 100 ft. of falling damage; 2cp
Danger Sense never flat-footed; 3cp
Amazing Diplomacy Diplomacy +10 (5cp)
Amazing Scrutiny Sense Motive +10 (5cp)
Regeneration Rapid Regen 10 rnks (24cp)
Cause Fear DC 25 or shaken/frightened/panicked (6cp)
Special Abilities Swaggering Bravado, Iconic Attack “Smack,” Iconic Presence, Bombastic Aura, Unshakable Resolve, Inflexible Will
Wereleopard: Alternate Form (leopard, hybrid), Damage Reduction 10 / silver, Big Cat Empathy, Low-Light Vision, Scent
Ads
Additional Identity “Kefenste Liebenburg” (1cp)
Comps
Wealth +16

 

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