Ally

Cost: 2CP per rank

Allies (as compared to Connections or Personal Assistants, described below) are NPCs willing to risk something on your behalf. Whether they are true friends or simply allies of convenience, they have a vested interest in helping you from time to time. They can know you in your heroic identity, your normal identity, or both, as you please.

Allies generally ask for nothing in return for favours and information, as long as you your respect them and treat them well. On rare occasions, an ally might ask a favour in return. Friendship is a two-way street, after all. Allies are moderately vulnerable to the actions of other NPCs. As long as you’re careful not to expose them to harm directly and keep your friendship somewhat discreet, they will be safe. If you abuse their trust, however, they could quickly become the equivalent of Dependants, and if you’re particularly callous, they might even turn on you.

You can have multiple Allies. You must purchase them separately.

Rank 1 (2CP): Your ally is fairly low on the totem pole of his chosen profession. He might be a beat cop, a rookie reporter, a small-time thug, a low-ranking military officer, etc.

Rank 2 (4CP): Your ally is relatively well off and well placed. She might be a police captain, a well-known newspaper columnist, a crime boss, or a veteran military officer, for example.

Rank 3 (6CP): Your ally is very well placed and has a wide variety of powers and information sources. He might be a police chief, the most powerful mobster in the city, the editor of a major daily newspaper, or a flag-rank military officer.

Rank 4 (8CP): Your ally is at the head of a very, very useful organization or personal power base. She might be a director of a government agency, a global crime figure, a senator, or a senior military adviser with national authority.

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